The Legend of Vidya
Would you like to react to this message? Create an account in a few clicks or log in to continue.

World Map Concept

2 posters

Go down

World Map Concept Empty World Map Concept

Post  Sir Spritefag Wed Apr 18, 2012 8:28 pm

Just something I whipped up in a couple hours. Basically just spruced up one of the map suggestions posted in one of the threads and labelled what i believe should be a couple locations. of course it's not finalized and is subject to change.
World Map Concept Worldm10

Unlabled version:
World Map Concept Worldm10

Original:
World Map Concept 13312711

Tell me what you think.

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Wed Apr 18, 2012 9:05 pm

Activision Castle seems to be in a pretty weird spot, and Virus Valley should probably be somewhere other than Steam, maybe in the Bay of Pirates area, but other than that, it seems pretty alright to me.
As for Origins, I don't think you really need to add a location on the map for it. Maybe we could make it so that Origins is a sort of dark-world version of Steam accessed through some sort of dark gateway or something.
Additionally, I've got two ideas for dungeons on the arcade islands: the NeoGeo ruins and an abandoned Midway sports resort/theme park.

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Thu Apr 19, 2012 3:19 pm

Where would you suggest Activision Castle go?
Also Virus valley is the only entrance to the Flash Desert/Lawless Territory. If you notice, the whole desert is surrounded by mountain, kinda like that one desert area from dragon quest 4.
I like and will add your two arcade island ideas and I have one idea that one location on the arcade islands should be a casino where you play minigames. What company is still big in the arcade scene?

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Thu Apr 19, 2012 3:37 pm

Activision Castle should go somewhere in the Kingdom of Microsoft, to represent the whole "angry idiots on XBox Live" stereotype.
Additionally, I was thinking that the casino could be more of a gambling district instead of strictly a casino. You could possibly bet on races or something (Daytona or Mario Kart Arcade GP) or even bet on fights in stadiums (there could be some reference to Marvel vs. Capcom or Virtua Fighter). Namco is probably the best company to represent the remaining arcade scene (Namco Museum could be the name of its long-running casino) along with some stuff by Sega, such as Crazy Taxi, House of the Dead, Samba de Amigo and the like. Also, Bemani, Konami's daughter, lives somewhere on one of the islands and hosts music events of some kind. On that same island, I suppose there should be some references to Konami's past games. Since a lot of Konami's most memorable arcade games have mostly been beat-em-ups and shooters, including space shooters (TMNT Arcade Game, Turtles in Time, The Simpsons Arcade Game, X-Men Arcade Game, Gyruss, Scramble, Sunset Riders) , the downtown section to the island Bemani lives on could be sort of this ghetto-like area with a certain amount of crime to it. With an alien infestation. I've even got an idea for a mini-boss to fight in that area: one of the hardest and most poorly-designed Castlevania games of all time: Haunted Castle. Haunted Castle itself could be sort of a small, gothic-looking fort that obviously stands out from all the other buildings in town, and comes alive when you enter it, forcing you to attempt to defeat it by destroying its support beams. This is the music that can play while said battle occurs: https://www.youtube.com/watch?v=uurZXmkHNTQ
Oh, and one more idea: an Ultracade island that offers a Pit-of-100-Trials-esque challenge. If you don't know about Ultracade, take the time to look it up.

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Fri Apr 20, 2012 4:30 pm

Really, Activision could fit anywhere because they develop for everyone and everything. I placed them on PC simply because it was lacking in locations. Maybe something involving CoD would work in Microsoft, as it`s most popular on xbox, but until we come up with more places in PC, i think it should just stay there.
And those arcade ideas are genius. I`ll read up on Ultracade to see what that`s all about.

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Fri Apr 20, 2012 8:16 pm

If you have an idea relating to additional dungeons for the PC continent, how about a Commodore 64 ruins?


Last edited by Silvergun1 on Sat Apr 21, 2012 3:48 pm; edited 2 times in total

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Fri Apr 20, 2012 10:33 pm

i had the same idea. ill add it.

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Sat Apr 21, 2012 3:48 pm

Also, keep in mind, Origins being a Dark World version of Steam would probably mean that EA would have it's own lair in said area, so that adds another dungeon, I guess. Additionally, here's two more ideas. You know that green patch you have east of the Flash Desert? Outside of Steam, there are various games such as Touhou, visual novels, and eroge games that don't fit into Steam, but aren't flash games either. That eastern section could be an area that encompasses a lot of the weaboo market, and is also the perfect place for Alicesoft and her sex shop. I just...honestly can't think of a good name for that area. Weaboo plains, maybe?
Oh, and here's one more idea, and one that could possibly end up creating an extra chapter (or at the very least a large dungeon) right before the final chapter: a spirit world chapter. It would sort of be a reference to emulators. You see, over in the File Shipping Graveyard, there resides a small village in which certain emulators, like MAME or Dolphin, can be portrayed as spirit channelers that allow people to communicate with their dead relatives and so forth. This includes being able to talk to some of the dead developers such as Pandemic, Clover Studios, etc. to gather information. Eventually, under whatever conditions we set, a portal to the spirit world is opened, allowing you to visit many of those dead developers in person, among other things. For example, talking with Clover allows you to learn "The Way of Viewtiful," an advanced series of action commands or some new set of abilities that we can make up later. And the boss of the area could be LJN. So how about that, do we have enough locations on the PC continent to move Activision now?

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Sat Apr 21, 2012 10:13 pm

yep thats quite a bit of places

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty An update

Post  Sir Spritefag Mon Apr 30, 2012 3:23 pm

World Map Concept WorldMapofVidya

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Mon Apr 30, 2012 5:49 pm

I think I just have one little problem with that new map. Haunted Castle is actually just a small location within a town, as in a single small fort-like building. Maybe you can make the place it's in called Konami Suburbs or something. And I suppose Bemani's house can be just outside those suburbs. Additionally, I think there needs to be a Virtual Boy dungeon around Nintendo's handheld isles. Or near them anyway. You know how Virtual Boy was advertised as a portable system but was pretty much impossible to use as one in the first place? We could reference that by having it extremely close to the Nintendo Kingdom shore, so much so that the level of water in between the "island" and the coast is shallow enough to walk through to get there.
Oh, and what's that one unnamed dungeon in that upper part of Steam?
And...there might have to be something Sega-related on the Arcade islands, too. I guess we'll have to think about that when we get to it.

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Tue May 01, 2012 1:26 pm

Oh well I was thinking that one island would be the casino district and those little locations were the attractions and dungeons in. I originally had the island labelled "Gambler's island" but for some reason it didn't save. The same thing happened to the un-named dungeon north of steam town. That was the portal to Origin.

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Sat May 05, 2012 8:16 pm

Oh, and just one more thing, since Playstation 1 is its own town instead of a ruins, shouldn't the Nintendo 64 be a town too instead of a dungeon? If you're unsure of ideas for more Nintendo dungeons other than the Virtual Boy dungeon I mentioned earlier, how we make Game & Watch Tower a dungeon? It could be this big clock tower painted completely black to reference the fact that those games ran on ink. And for music within the dungeon, we could use music from the Game & Watch gallery games for the GBA.
Also, could you move the Ultracade Pit to the tiny island just northeast of Midway Island? That way Sega can have it's own city over on the same island as the NeoGeo ruins. Considering Sega has been responsible Crazy Taxi, the Daytona Arcade game, F-Zero Gx, and Virtua Cop, we can make it a city with people who spend thousands of money altering their cars to look fancier and go at extremely high speeds. Also, Virtua Fighter and House of the Dead mean we can have a dojo and a haunted house within it. Although I think we should probably call it something other than just "Sega City." Although that does sound kind of catchy, actually. Maybe something like Sega Street instead, and make it a long street with, yes, the dojo and haunted house on it, with cars moving at ridiculous speeds that can run you over if you don't pay attention.

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Sat May 05, 2012 10:02 pm

I just forgot about the virtual boy thing and the psx thing was a mistake.

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Silvergun1 Sat May 19, 2012 11:52 pm

Oh, and you know what? I came up with a good idea for the hole "Sega City" thing. Since it's mainly based on having a long stretch of road, how about we call it Route S instead? Also, I suppose AM2 could live along Route S and the most elite members of it could serve as the city council of sorts, while the other members tend to head projects relating to the construction of the place itself, or something along those lines.

Silvergun1

Posts : 72
Join date : 2012-03-17

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sir Spritefag Sun May 20, 2012 12:19 am

Sounds good. I'll add that and some of the previously mentioned ideas posted. We should be done with this part soon. We don't want to have too many places and get overwhelmed after all.

Sir Spritefag
Admin

Posts : 133
Join date : 2012-03-07

https://tlov.rpg-board.net

Back to top Go down

World Map Concept Empty Re: World Map Concept

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum