Enemies Ideas
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Enemies Ideas
I had an idea that bad games would be generic enemies. They'd be designed after the different parts of the games witht he bad parts exaggerated and the worse the game, the stronger the monster would be.
So for example, Other M would be a medium strength enemy, while Sonic 06 would be a boss and Daikatana would be a secret boss, etc.
Also their names would be changed to make them seem more monster-like.
So for example Sonic 06 would be a robot named Model 006 or something.
So for example, Other M would be a medium strength enemy, while Sonic 06 would be a boss and Daikatana would be a secret boss, etc.
Also their names would be changed to make them seem more monster-like.
So for example Sonic 06 would be a robot named Model 006 or something.
SirSpritefag- Posts : 9
Join date : 2012-04-02
Re: Enemies Ideas
I suppose we can have some of those as bosses, but remember, we have to save plenty of room for developers being bosses/minibosses. Maybe some of these can be normal enemies, instead?
Oh, and here's an idea. Maybe we could make it so Activision has a habit of kidnapping and brainwashing male kids, teens, and college students and getting them to fight for him.
Oh, and here's an idea. Maybe we could make it so Activision has a habit of kidnapping and brainwashing male kids, teens, and college students and getting them to fight for him.
Silvergun1- Posts : 72
Join date : 2012-03-17
Re: Enemies Ideas
That's what I meant. Only REALLY TERRIBLE games would end up as bosses, like sonic 06, daikatana and superman 64 and the like.
What I'm saying is that like mediocre games would be weak, early-game enemies, pretty bad games would be a bit stronger than that, etc.
What I'm saying is that like mediocre games would be weak, early-game enemies, pretty bad games would be a bit stronger than that, etc.
SirSpritefag- Posts : 9
Join date : 2012-04-02
Re: Enemies Ideas
We could also have flaws be the enemies. Like bad voice acting can be represented as highway robber who screams in all caps and broken English whenever he attacks.
The Chartographer- Posts : 42
Join date : 2012-03-09
Re: Enemies Ideas
Flaws sound more like attacks the monsters would use. After all, those flaws are what make the games bad in the first place.
Re: Enemies Ideas
Exactly. Like "appeal to a wider audience" can be a taunt that applies that "casualized" status effect that we talked about before to party members.
Silvergun1- Posts : 72
Join date : 2012-03-17
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